Today's review is of one of the most talked-about STEM toys of last Christmas season, the Fisher-Price Code-a-Pillar.
We have had it in our home for the past 7 months, with our little toddler, infant, and older kids.
Our review is for all the parents out there who are on the fence about another toy in their home -- especially one that has lots of noise, lights, and moving parts (a possible recipe for chaos, or annoyance).
Overall we recommend the Code-a-pillar for parents of 3 year olds and up -- though probably the full computational learning payoff won't come until 5 and up. It's still a beloved toy for older toddlers (and even crawling babies, who love to chase and capture the poor thing).
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If you're not familiar with the Code-a-Pillar, it's a 2016 toy that bills itself as a STEM computational thinking learning toy. It comes with a head for a caterpillar that makes sounds and lights up, and then a series of modular pieces -- each with a different command, like turn right, turn left, go straight, have a party. The kids can reorder the pieces, attach it to the head, and then see what the Code-a-Pillar does.
Can you get it from your starting point to your end point?
Can you get it to go under the couch, back out from it, and then over to your crying little baby brother?
When we splurged on the Code-a-Pillar as our big holiday gift for the kids, we hoped it would get the kids thinking logically and iteratively. Meaning, they'd be learning how to switch around the different commands of the robot-bug in order to get the bug to get where they wanted it to go. They'd figure out the different colored and lighted pieces would make the bug do different things. Then they'd experiment until they got the Code-a-Pillar to do what they wanted.